May 27, 2007

Black baldie --- Blender W.I.P ~~(Updated Again :) )

Alright, I started this project entirely today. I got two reference shots of a black baldie and adjusted them in GIMP, such that they line up. Here's the Adjusted image. Umm... I don't know whetherthey are still lined-up, but they worked for me, and I adapted likewise.



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Well, my final model didn't turn out to be anything similar to the reference, but maybe UV mapping makes it more like the real thing. Here are the screen dumps of my model for those who care :D ...

Note: His ears are left. But don't despair . He'll start hearing soon enough.









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Here are his ears:

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Here's the final render. (I haven't bump mapped it. The Bump map looks awful as my map is already stretched . I will try it out on future models.)

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And here is the UV unwrap:


6 comments:

  1. Nice work, don't forget to post the results of UV mapping as well(if you get to it that is.)

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  2. looks good. it looks like a human face. :-D

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  3. @ Shaun... Sure buddy. Will try to do it. Its supposedly a tough task to accomplish. I'll give it a try nonetheless.

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  4. Nice work...


    But one thing..."black baldie" man,you are a racist! :P

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  5. ^^
    >:) err.... Nope man... Just to draw a wee bit of attention to it.

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  6. hey dude, Try to improve his chin a bit. It looks a bit squashed at the center. It doesn't seem to flow well.

    Ears are good.

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